Placemaking Week Website Redesign

 

Placemaking Week Website Redesign

 
 
Overview

A website revamp to provide easy access to information

Placemaking is a multi-faceted approach to the planning, design and management of public spaces as the heart of every community. Placemaking Week is a weeklong global gathering of placemaking thinkers and practitioners that emphasizes hands-on learning and social events.

I was part of this ambitious project to redesign the desktop and mobile website with focus on restructuring and refreshing the website's visual identity.

Client

Project for Public Spaces’ Placemaking Week (Educational partnership with Pratt's Center for Digital Experiences)

Team

Hiral Parekh, Jonathan Duxbury (Research + UX Design)
Xi Yang (Research + Wireframing), Ian Gregory (Editing)

Tools

Figma, Balsamiq, Optimal Workshop

Timeline

February 2020 - May 2020

My Role

UX Designer: Restructured the information architecture of the website. Introduced and designed the on-boarding feature (along with Jonathan) for the website. Created low and high fidelity mockups.

UX Researcher: Conducted extensive user research
(5 in-person interviews, online user survey, persona, card sorting, tree-testing, 3 remote usability tests) to derive key insights.

Visual Designer: Revamped the visual design of the website, thereby creating a new color theme and typography.

 
 
 
Problem

Faulty navigation and excess of information

The Placemaking Week website's inconsistent navigation causes confusion in providing website visitors an easy access to valuable information and bombards them with too much to digest.

Throughout the test sessions, 60% of the users abandoned the website because they were unable to understand what placemaking is and what the website has to offer.

Existing Placemaking Week website

 
Goals

Organization, discoverability and information

01

Quickly introduce the users to what Placemaking is and what Placemaking Week website has to offer with a fresh identity

02

Streamline the website's information architecture for users to navigate without any friction

03

Provide users all information in relation to registration for them to make an informed decision

 
 
 
Solution

Consistent navigation and on-boarding for easy access to key information

 
 
 
VideoToGif_GIF.GIF

On-board the users

Welcome users and introduce them to Placemaking by highlighting the key features of the website

 
VideoToGif_GIF 2.GIF

Simplify website navigation

The website’s restructured information architecture allows users to explore and absorb all the information without confusion or irritation

 

Inform and assist

The registration page provides significant information regarding discounts and refund which helps users in making an informed decision

 
 
 

LET’S DIVE DEEPER


 
 
 
Process

Research + Design + Test + Iterate

We relied on the questionnaire analytics in conjunction with 15 interviews and 8 usability tests which allowed us to gain deeper understanding through combining both qualitative and quantitative information and iterate further.

 
Research Methods

25 Online surveys, 10 user interviews and 8 user testings

We conducted a user survey along with user interviews and tested the existing website. Our goals were to better understand the users' usage and the challenges they face using placemakingweek.org.

 
 
 
Insights

Inconsistency and excess information

 
 


“This website is off-putting…I know placemaking and everything about PPS is so interactive but this placemaking week website lacks that soul. It has too-much text and it doesn’t very loudly tell you that read the conference report. I could have easily missed that.”


 
 

Discussions with users revealed the following loopholes in the current design:

 

70% users experienced a delay in understanding what Placemaking Week is and what is its purpose

80% users were irritated with the faulty navigation of the website

55% users found the website text-heavy

35% users missed the Call to Action Button

35% users missed the Call to Action Button

 
 
User Persona

Meet Aaria

With the research so far, I identified the below data-driven persona whose user experience is likely to improve after the redesign.

 
Website - Placemaking Week-15.jpg

Motivations:
New to Placemaking
• Exposure to new ideas
• Networking

Aaria Verma
25 years | New York, USA
Architecture student

“I am a curious soul. I always keep an eye out for things happening around me!”

Pain Points:
• Traveling far
• Expensive events
• Longer stay

Goals:
• Organize placemaking and architectural events for peers
• Impart knowledge to others

 
 
Target Audience

Architecture students

Based on the persona, we targeted Architecture students who already have a basic idea of what placemaking is and would be curious in delving deeper. Also, this would be a chance to increase the only 5% academic sector attendees (based on information provided by the client) of Placemaking Week events.

 
The Makeover

Card Sorting

To fix the existing site map we created 42 cards to be sorted into categories by users and conducted an online open card-sorting exercise to find the user's mental model of content categorization. 10 users participated and created a median of 5 categories.

Standardization grid

3D Cluster view

Card Sorting Results

 

Tree Testing

Using the data from card sorting, we laid out 5 tasks to be performed as a part of tree testing to test out functionality of the categories created. 18 users completed the tree testing and that helped with the confirmation of the Scholarship section placement on the one hand and re-categorizing of the FAQ section on the other.

Navigation Tree laid out for the testing

Scholarship section analysis

FAQ section analysis

 

New Information Architecture - A sequential structure

Placemaking week’s redesigned information architecture uses a sequential structure. The users go step-by-step through content to accomplish the task they need.

 
 

Redesigned information architecture based on card sorting and tree testing

 
 
 
Mind On Paper

Sketches

Based on research, it came to our attention that it was important to introduce the users to what Placemaking is and what Placemaking Week does. So we introduced an on-boarding experience to the flow of the website. Below are the sketches:

 

On-boarding sketches

 
 
User Testing

Low-fidelity wireframes

In building wireframes, we wanted to ensure a consistent and user-centric flow of movement throughout the process.We used Balsamiq Mockups to quickly create low-fidelity mobile and desktop prototypes. Testing ou the onboarding experience was a priority as it was something new we had decided to introduce and wanted to verify it.

 
 

Low-fidelity wireframes (L-R): Desktop On-boarding, Home Page (by Jonathan and myself) and Events Page (by Cassie)

 
 
 

Usability Testing

We tested the low-fi wireframes remotely with 8 users using Steve Krug's think-aloud method.

Desktop low-fi prototype usability testing

Desktop low-fi prototype usability testing

Mobile low-fi prototype usability testing

Mobile low-fi prototype usability testing

 
 

New Insights

• On-boarding was informative for 75% of the users
• Sub-navigation bar on the desktop home page was confusing for 60% of the users
• The Upcoming Events Page on the mobile version was quite successful and helpful for 80% of the users

 
 
Setting The Mood

Revamping the Visual Design

The new design aimed at reviving the original identity of the organization with minor revisions in categories like grid, color palette, typography and iconography. The new colors set a mood of enthusiasm, knowledge and building connections.

(Presentation Style Reference: Google Material Guidelines)

Placemaking Week’s color theme

1. Merriweather 2. Lato

Placemaking Week’s mobile and desktop type scale

1. All icons share the same underlying grid structure
2. A collection of Placemaking Week’s icons

 
Trial & Error

Initial failed designs

Focusing on the feedback from the onboarding experience, I started working on a couple of iterations for the initial mobile screens. Iteration 1 - monotonous and did not match the colors of the photographs provided by the client. iteration 2 and 3 - difficult to read and too dark. Iteration 4 - too crowded. Iteration 5 - good balance between image and text and bright colors matching the Placemaking Week spirit!

Iterations; 5th one was chosen

 
 
 
Final Avatar

Mobile first, Desktop second

Starting with mobile design created constraints that made us focus on the essential data and actions in the website. Once finalized, we then adapted the layout to desktop version.

 

High-fidelity mobile screens

 
 
 
Before / After

Desktop Version

 
Before and After

Before and After

 
 
Learnings and Takeaways

Great beginning, lots to do more

It was incredibly rewarding to take on a problem and create a solution for a website that so many users will benefit from. This redesign is just the beginning. I would like to still improve upon the UX based on further user testing.

Less is more

It is necessary to understand the user's goals to know which information is the most important. Identifying what causes confusion and realizing when to weed it out allows for ultimate ease and functionality.

Don’t let the constraints constrain you

Covid-19 situation in the middle of the project made things difficult. But we took advantage of the digital tools we had and continued to work hard and achieve results.